A downloadable project for Windows, macOS, Linux, and Android

Pre-order Now£2,500.00 GBP or more

</ Buildoverse />

Full acquisition of Buildoverse: source code, 10+ domains, MySQL and MongoDB databases, three game clients, custom Go renderer, local AI stack, and production infrastructure. Single owner, single transfer.

Or, source code only: £2,550 GBP for the full codebase, no domains, databases, or live infrastructure.

Live demo: www.buildoverse.com

Contact: @buildoverse on Discord, or discord.gg/receipted. Every transfer is handled personally.


Two ways to buy

  • Full platform acquisition. Source code, 10+ domains, MySQL and MongoDB databases, all three game clients, the local AI stack, and production infrastructure. Pay-what-you-want above the floor; offers of £5,000+ get priority handover and extended onboarding.
  • Source code only: £2,550 GBP. Full codebase across clients, backends, renderers, Workshop editor, BuildoJS runtime, and AI Modelfiles. No domains, no databases, no live infrastructure. Best for buyers who want to fork their own version rather than take over the live platform.

This is a platform acquisition, not a source code dump. Buildoverse is a deployed Roblox-style metaverse with real users, working monetisation, and the infrastructure to scale. Replicating it from scratch is a six-figure, twelve-month project for a small team.

About the itch.io download: the files attached are the compiled client demos (Windows, macOS, Linux, Android, iOS) so you can test the platform yourself. The full source, domains, and databases are transferred privately over Discord after payment. A public zip of the entire stack is not something anyone serious would ship on itch.


The product

Buildoverse is a creator-driven, multiplayer building platform in the same lane as Roblox. Players sign up, build worlds, publish games, play together, and creators monetise their work. The platform is live, the social loop works, and the infrastructure is already hardened in production.

You bring the audience and the content roadmap. The technical foundation is finished.

Highlights

  • Custom Go headless renderer. Built from scratch for thumbnail and avatar rendering. A Three.js / Node renderer ships alongside as a drop-in fallback.
  • BuildoJS scripting runtime. Sandboxed (vm2) per-server JavaScript API exposing Game, Player, Brick, Bot, Tool, Team, Vector3, PacketBuilder, and more. Creators build full games against a real API.
  • BRK map format and Workshop editor. Standalone Godot 4 editor, upload pipeline, and full version history.
  • AutoMod. Automated chat and content moderation, no manual queue.
  • AI Citizens. Populate worlds with NPCs, configurable up to 150 per server.
  • AI item generation. Players or admins generate items on demand.
  • 100% local AI stack. Ollama Modelfiles cover text moderation, image moderation, and generation. No OpenAI keys, no monthly API spend, no rate limits.
  • Game server orchestration. Node and MongoDB instance manager with private servers, dynamic instance assignment, and a Socket.io real-time layer.
  • Full social stack. Friends, messaging with reactions, notifications, daily tasks, giveaways, leaderboards, forum, profiles.
  • Stripe payments. Wired up and ready to take payments on day one.
  • Discord bots. Community and moderation tooling included.
  • Production hardening. Cloudflare-only origin enforcement, nginx rate-limit zones, fail2ban abuse jails, DDoS-tested.

Tech stack

  • Main API: Laravel (PHP 8.4) on MySQL. REST v1, web auth, API tokens, role-based middleware.
  • Hosting API: Nuxt 2, Express, Socket.io on MongoDB. Manages live game servers and private instances.
  • Renderers: Go headless renderer (primary) and Node / Three.js renderer (fallback).
  • Web client: React, hardened and obfuscated build.
  • Game clients: Godot 4 (mobile, desktop, VR-aware) and Unity.
  • Edge: Nginx, Cloudflare, PM2, fail2ban.

What transfers

Full platform acquisition includes:

  • Full source code: every shipped version of clients, backends, renderers, workshop, bots, and scripts.
  • 10+ official Buildoverse domains. Full list disclosed at handover.
  • Unity client (full project).
  • Godot 4 client (mobile, desktop, VR-aware).
  • Godot 4 Workshop editor (standalone creator tool).
  • Compiled React web client, hardened and obfuscated.
  • MySQL and MongoDB databases, fresh export on transfer day.
  • Backend and infrastructure: nginx configs, systemd units, fail2ban rules, Cloudflare setup.
  • Local AI Modelfiles: text moderation, image moderation, generation.
  • BuildoJS runtime and sample games.
  • Discord bots.
  • Stripe integration: payments and receipts.
  • Direct 1-on-1 transfer support: domains pushed, repos handed over, databases migrated, infra walkthrough on a call.

Source-code-only (£2,550) includes:

  • Full source for all clients (Unity, Godot 4, React), backends, renderers, Workshop editor, BuildoJS runtime, Discord bots, and Stripe integration.
  • Local AI Modelfiles.
  • Sample configs and setup notes so you can stand it up on your own infrastructure.
  • Reasonable Q&A support during your initial setup.
  • No domains, no live databases, no production infrastructure handover.

How the transfer works

  1. Reach out on Discord (@buildoverse or discord.gg/receipted) and let me know which option you want.
  2. Optional live screen-share walkthrough of the codebase and infrastructure before any money moves.
  3. Payment via itch.io, Stripe, bank transfer, or Escrow.com / a trusted middleman for larger offers.
  4. Transfer: for the full acquisition, domains pushed to your registrar, repos transferred or delivered, databases exported, env files handed over, infrastructure walkthrough on a call. For source-code-only, full codebase delivered with setup notes.
  5. Post-handover support for a reasonable transition window.

Who this fits

  • Studios or founders launching a Roblox-style or UGC platform without spending a year on foundations.
  • Communities looking to run their own social, creator-driven sandbox.
  • Operators who want a working AI-powered platform with no recurring inference costs.
  • Anyone who wants to skip engineering and go straight to content, marketing, and growth.
  • Developers who only want the codebase to fork, learn from, or build their own version on top of (source-code-only option).

Why the floor is what it is

  • 10+ premium domains, often £500 to £2,000+ on the secondary market alone.
  • Custom Go renderer: months of engineering.
  • Three full game clients (Unity, Godot 4, React): each is its own project.
  • Sandboxed JS scripting runtime and Workshop editor: substantial creator tooling.
  • Local AI stack: removes hundreds of pounds per month in API spend, indefinitely.
  • Production-hardened infrastructure: real ops work, not a one-click deploy.
  • Live platform with users, traffic, and brand recognition.

A team rebuilding this from zero is looking at £100,000+ and twelve months. The full-acquisition floor reflects that; serious offers move to the front of the queue and get extended handover. The £2,500 source-code-only option exists for buyers who want the engineering work without the live platform.

How to buy

  1. DM @buildoverse on Discord, or join discord.gg/receipted.
  2. Tell me whether you want the full acquisition or source-code-only (£2,500).
  3. Optional walkthrough call.
  4. Pay.
  5. Full transfer handled personally.

One owner. One sale on the full platform: once it goes, it's gone. Source-code-only licences are available to multiple buyers.

Serious buyers only. No lowballs, no requests to see the full source before commitment, no tire-kickers.

To proceed: DM @buildoverse on Discord.

Purchase

Pre-order Now£2,500.00 GBP or more

In order to download this project you must purchase it at or above the minimum price of £2,500 GBP. You will get access to the following files when they are released:

buildo-macos.zip
buildo-linux.zip
mobile-android.zip
desktop-windows.zip
mobile-ios.zip
full-website-buildoverse-and-assets.zip
if you pay £2,550 GBP or more

Development log